Scratch allows kids (and everyone) to create their own games, interactive stories, and animations using a visual programming environment. Scratch is made by the Lifelong Kindergarten (LLK) group at the MIT Media Lab. The ScratchX.org site is a place for trying out new, experimental extensions to Scratch — e.g. for connecting to hardware or web services. As a member of both Arduino and LLK, I’m especially excited about this possibility to combine Scratch with Arduino. (more…)
Archive for the ‘Education’ Category
We are happy to announce that Creative Technologies in the Classroom has been successfully implemented in Ecuador since the fall of 2014 in 40 different places along the country, to more than 600 participants and thanks to the Telefonica Foundation Ecuador.
Creative Technologies in the Classroom (CTC) is a collection of experiments aimed at transforming the way technology is taught in schools around the world for participants going from 10 to 18 years old. These experiments introduce basic concepts in programming, electronics, and mechanics and consists of four phases:
- Teacher Training (1 week)
- Themed Modules (4 modules)
- Student Projects (9 weeks)
- Technology Fair
CTC Ecuador has also been implemented within the Pro Niño Project that helps employed children to attend to educational activities and learn about technology. This aims to open an opportunity for them to study at the technical universities in the area (many of them also support the project). The teachers for CTC/Pro Niño are social workers instead of regular school teachers. Here are some pictures of the program in El Oro and the South of Quito.
Some CTC Ecuador projects were also presented at an exhibition in Cuenca about society, art and technology hosted by Telefonica Movistar Ecuador.
(The news was originally posted on Arduino Verkstad blog by Laura Balboa)
The U of M Satellite project started in 2010 as a student group at the University of Manitoba with the goal of building a nano satellite (10 x 10 x 34 cm) and make space accessible to the public. We got in touch with Ahmad Byagowi, team lead of the project, who teaches robotics in the same university. Ahmad told us that U of M Satellite became soon very popular, in fact more than 300 students joined the group. In the first iteration the satellite’s goal was studying a micro animal (about 1 mm) called tardigrades and see its behaviour in space. The second iteration started in 2012, the same year of the launch of the Arduino Due and that’s why they designed everything based on it.
We had a nice talk with Ahmad and asked a bit more about the project. (more…)
The Drink Up Fountain is project created in September 2014 by YesYesNo Interactive studio in collaboration with Partnership for a Healthier America’s Honorary Chair – First Lady Michelle Obama, and Y&R New York, VML New York creative agencies, dedicated to encouraging people to drink more water more often: “You are what you drink, and when you drink water you drink up!”
The Fountain runs on Arduino Mega and
dispenses entertaining greetings and compliments intended to entice the drinker to continue sipping. When a drinker’s lips touch the water, the fountain “talks,” completing a circuit and activating speakers. When the drinker pulls his or her head away and stops drinking, the circuit breaks and the fountain stops talking. With hidden cameras set up, Drink Up caught unsuspecting individuals using the fountain in New York City’s Brooklyn Bridge Park
Take a look at the video to see how the fountain interacts the people:
Toot is an interactive and sound-active toy designed for children aged between 3 and 6 years old that wants to enhance their auditory, music and language skills. It was developed by Federico Lameri as his thesis project of Master of Interaction Design at Supsi and prototyped using Arduino Leonardo. (more…)
Fritzing is an open-source hardware initiative that makes electronics accessible as a creative material for anyone. You can easily learn how to build a circuit for you project and also design your own PCB.
David Cuartielles held a worshop at Campus Party Berlin introducing Arduino and the cool things you can do with it. Some months later, on of the students, Sanjeet Raj Pandey, wrote him to reveal that the event was a life changing moment.
After that Sajeet decided to share his knowledge and experience organising workshops in a rural city called Janakpur in Nepal. In that occasion a 100 participants got introduced to Arduino. They learnt how to blink LEDs, work with a temperature sensor, light sensor, ultrasound sensor and also to make a DIY Arduino: (more…)
The training program Creative Technologies in the Classroom (CTC) is a 3-month educative program designed by David Cuartielles and Arduino Verkstad in collaboration with Fundación Telefónica, Fundación la Caixa and Ultra-lab.
It’s a toolbox comprised of more than 20 hands-on, easily assembled electronic experiments; an online source for course materials and documentation tools; and a collaborative space where teachers can meet with a moderator to share their findings and ask technical questions.
It aims to train teachers of Technology and students to creative technologies, which means technologies empowering young students to make devices, machines, art-works, experiments etc., enable them to learn doing things and to express themselves as creators. (more…)
Today we want to introduce you to a new Arduino at Heart Partner launching on Kickstarter this week: Hummingbird Duo is an electronics kit designed to be fun and educational for a fourth grader, a high school student, a college engineering student, or an adult maker.
Hummingbird Duo creates a bridge between making and classroom education combining craft materials, electronic components and drag &drop programming. Part of Hummingbird’s mission is, in fact, to explode common conceptions of how robotics can be used in K-12 education: (more…)