Omkar is a special 8 years old who created a wearable device called O Watch: an Arduino Zero-based smartwatch kit for kids. The project, recently kickstarted, allows young people to learn programming, 3D printing and a bit of craft while making their own smartwatch and customizing it. The kit will be released with a series of learning tools including a kid-friendly website with easy tutorials, examples and a community to share creations. (more…)
Archive for the ‘Education’ Category
Arduino Verkstad has just started CTC* Catalunya 2015 in Barcelona with David Cuartielles preparing a group of 200 teachers that will be teaching CTC to students in Cataluña next September. A technology fair will be hosted at the end of the program and we are expecting more than 2500 people to attend.
Creative Technologies in the Classroom (CTC) is a collaborative learning curriculum designed for schools that wish to incorporate emerging technologies into their existing technology classes. It’s also a collection of experiments aimed at transforming the way technology is taught in schools around the world. These experiments introduce basic concepts in programming, electronics, and mechanics.These experiments introduce basic concepts in programming, electronics, and mechanics. (more…)
Sónar+D is the international conference that brings together a combination of activities with a common theme: the relationship between creativity and technology and the digital transformation of the cultural industries involved.
We are excited to introduce our new collaboration with Autodesk, launching with us the Arduino Basic Kit in the US! Starting today we are bringing creativity and electronics to everyone wanting to get started with more than 30 components added into the 123D Circuits simulator and 15 step-by-step tutorials available through the Project Ignite learning platform.
With the Arduino Basic Kit you’ll be able to access digital simulations for a unique experience of engagement with the kit, understanding and tapping right away into the power of smart objects. (more…)
Every year the students of the Copenhagen Institute of Interaction Design (CIID) attend the Physical Computing class as part of their curriculum.
Having a small delegation of the Arduino team teaching this class has become quite a ritual. This past March Ubi De Feo, Alice Pintus, and Lorenzo Romagnoli runned the two-weeks-long intensive class.
Teaching at CIID is great experience, since you are surrounded by incredibly motivated and curious students, that are doing everything possible to design amazing projects and prototypes.
The topic of this year was prototyping interactive installations for a Science Center that would explain in a playful and engaging way how a technology works. For most of the students this was the first experience with physical computing, but even in such short time they were able to build eight different prototypes. The projects explain in an interactive way the science behind computer viruses, allergies, video compression, machine learning, laser printing, digital music synthesis, binary numbers and neuroprosthetic. (more…)
Creative Mornings is a series of talks given by creative types all over the world and recorded for everyone to see online.
Last May, 22-year-old Nerea de la Riva Iriepa, one of the worlds most promising young talents in Robotics gave an inspiring talk about her journey in the world of robotics, her discovery of Arduino, how to work in team and also how to deal with a male-dominated robot world.
She is currently student of Electronic Communications at the University of Alcalá in Madrid and also an intern at Arduino in Malmö where she is creating educational content for beginners and finding ways to make coding easier for young users.
Creative Technologies in the Classroom* gives us a lot of joy whenever we visit students’ fairs. Each iteration of CTC (Madrid, Castilla, Barcelona and so forth) has its own technology fair and it is meant to award and congregate students and their projects. Arduino Verkstad, teachers, school and government representatives join as well to celebrate and share what students have learned along the program.
Scratch allows kids (and everyone) to create their own games, interactive stories, and animations using a visual programming environment. Scratch is made by the Lifelong Kindergarten (LLK) group at the MIT Media Lab. The ScratchX.org site is a place for trying out new, experimental extensions to Scratch — e.g. for connecting to hardware or web services. As a member of both Arduino and LLK, I’m especially excited about this possibility to combine Scratch with Arduino. (more…)
We are happy to announce that Creative Technologies in the Classroom has been successfully implemented in Ecuador since the fall of 2014 in 40 different places along the country, to more than 600 participants and thanks to the Telefonica Foundation Ecuador.
Creative Technologies in the Classroom (CTC) is a collection of experiments aimed at transforming the way technology is taught in schools around the world for participants going from 10 to 18 years old. These experiments introduce basic concepts in programming, electronics, and mechanics and consists of four phases:
- Teacher Training (1 week)
- Themed Modules (4 modules)
- Student Projects (9 weeks)
- Technology Fair
CTC Ecuador has also been implemented within the Pro Niño Project that helps employed children to attend to educational activities and learn about technology. This aims to open an opportunity for them to study at the technical universities in the area (many of them also support the project). The teachers for CTC/Pro Niño are social workers instead of regular school teachers. Here are some pictures of the program in El Oro and the South of Quito.
Some CTC Ecuador projects were also presented at an exhibition in Cuenca about society, art and technology hosted by Telefonica Movistar Ecuador.
(The news was originally posted on Arduino Verkstad blog by Laura Balboa)