Arduino Education is a worldwide-leading school initiative bringing technology into the hands of teachers and students to create a more inventive learning environment. Arduino will be exhibiting Creative Technologies in the Classroom 101 (CTC 101), the latest addition to its one-of-a-kind STEAM program, at Bett 2017, held January 25-28 in London.
CTC 101 is a modular program consisting of 25 playful, well-documented projects and easy-to-assemble experiments designed to introduce students 13-17 years old to the foundations of programming, electronics, mechanics and robotics. (more…)
Les Boites Mécaniques are a set of four automated boxes that produce music out of wood and metal. These experimental instruments enable anyone to explore the magic of making sound by pressing buttons on a remote, which activate each respective device to vibrate, knock, and rub materials.
The boxes were developed by Kogumi‘s Anatole Buttin and Yan Godat for educational electronic music workshops, and can be played either solo or in unison. There’s even a mode that allows users to control it all via MIDI notes on a computer.
A group of students from Farmington, Connecticut partnered with artist Balam Soto and master teachers Earl Procko and Jim Corrigan to create a community-based sculpture project that allows people to explore the sights, sounds and history of their town through new media.
The installation runs on Arduino Uno and XBee, and is comprised of two panels which act as viewing screens for multiple visual projections. Visitors can interact with the display and manipulate the images using 24 buttons placed on the physical map. Plus, they are encouraged to record and add their own stories and memories of Farmington to the ever-growing multimedia library. (more…)
Today, we’re excited to announce the availability of the Genuino Starter Kits in both German and Spanish–now on our online store (outside of the US)! What’s more, you can take advantage of our ongoing promotion and save 10% on your kit throughout the entire month of July using the code below!
Each box consists of an Uno board, 150 components, and a Projects Book which provides step-by-step instructions for 15 different creations. Most of these projects also come with cardboard cutouts to make your projects even more fun.
The kit will help you control the physical world with sensor and actuators, as you make your way from the basics of electronics to more complex gadgets. Projects include musical instruments, a temperature-sensing Love-O-Meter, a spaceship interface panel, a motorized pinwheel, and a magic crystal ball that answers all your questions.
As part of an electrical and electronic engineering course at Singapore Polytechnic, a group of students were challenged to build an aquatic vehicle that could collect samples from one and two meters underwater. After three months of hard work, the Imp Bot was brought to life!
Imp Bot is controlled by a mobile application made using the MIT App Inventor. Communication is achieved via a Bluetooth module hooked up to an Arduino Mega, while an onboard GPS sensor is used to log sampling locations in the app. Power is provided by a LiPo battery, which supplies high current to the two DC motors responsible for moving the 11-pound vessel around. (more…)
Enigma machines are fascinating devices, especially for young Makers looking to explore the world of electronics. Awhile back we featured a similar project from Italy, and we’re once again amazed by the work of 14-year-old Andy Eggebraaten, who built a retro-modern gadget of his own. The project, which was for his high school’s science fair, took nine months to complete.
These electro-mechanical rotor cipher machines were developed in the early 20th century to protect commercial, diplomatic and military communication, used especially by German military intelligence during World War II.
In the video below, Andy opens the machine to show its inner workings: the unit runs on Arduino Mega along with 1,800 other parts and 500 color-coded wires. We can see that he evolved the rotors into electronic modules that plug into D-Sub sockets, and the interface is made using a 16-segment display showing the rotor position as well as an LCD screen to read the plain- and the encoded text. (more…)
Arduino and Genuino Education is a worldwide-leading school initiative bringing technology into the hands of teachers and students to create a more inventive learning experience. It offers multiple platforms, including research-based projects like PELARS and in-class programs such as Creative Technologies in the Classroom (CTC), all of which are present at this year’s Maker Faire Bay Area.
With CTC, students are able to learn basic programming, electronics, and mechanics concepts in an approachable, playful way through a series of coding projects and easy-to-assemble experiments.
Arduino’s one-of-a-kind STEM program has been implemented in nearly 500 schools throughout the globe, resulting in an overwhelming satisfaction rate among both students and teachers alike. 95% of instructors continue to use the curriculum in their classrooms year after year, while more than 13,000 students have already participated.
CTC 101 — running on Arduino 101 — is divided into four distinct stages:
Teacher training (one week)
Themed modules (five modules, 10 weeks)
Student projects (nine weeks)
Technology fair (one day)
Each program comes with a CTC 101 Toolbox consisting of:
Sets of electronics components and pre-cut mechanical parts
Maker Faire is a three-day, family-friendly event that has been celebrating the DIY Movement for the last 10 years. The ‘Greatest Show & Tell on Earth’ is designed for creative, innovative people of all ages and backgrounds, who like to tinker and love to make things.
In just a few days, the Arduino team will be in attendance for the 11th annual Maker Faire Bay Area as a Goldsmith Sponsor. Those heading to the San Mateo on May 20th-22nd will want to swing by our booth (#2321) and join us for some inspiring talks, especially the highly-anticipated State of Arduino by Massimo Banzi on Saturday at 12:30pm. (more…)
Lately I’ve been struggling with the STEM/STEAM approach to teaching computational technology. It assumes you’re either an artist, scientist, or engineer. What about the rest of us? I meet plenty of people who don’t fit any of these categories, yet who use programming and electronic devices in their work. I’m looking to understand their perceptions of how these technologies work, and how they fit into their practices. In this talk, I tried to explain some of what I’ve noticed by observing and working with people from different backgrounds, and to review some of the current tools for teaching a general audience. (more…)
Massimo Banzi is among the judges on “America’s Greatest Makers” a reality competition from Mark Burnett (the reality-TV king behind “Survivor,” “The Apprentice,” and “The Voice”) in partnership with Intel which debuted last week on TBS.
In a first of its kind competition, the tv show takes 24 teams of makers from across US and puts them in head-to-head challenges to invent disruptive projects and win $1 million. The team are composed by unique people from 15 years old to 59 with ideas going to inspire a whole new audience of potential makers.
In the first two episodes, each team pitched their device idea to the judging panel composed by Intel CEO Brian Krzanich; business and financial expert Carol Roth; comedian, serial entrepreneur and co-host of truTV’s Hack My Life Kevin Pereira; and one of the celebrity guests.
At the end of April during 4th episode guest judge Massimo Banzi joins the panel as the remaining makers compete in the “Make or Break” rounds for $100,000 and a spot in the million dollar finale. If you are not in the USA, watch the episode at this link after April 27th.