Archive for the ‘languages’ Category
Team Game is an interactive installation to reflect about video games and controllers made by Caroline Buttet. It runs on an Arduino Uno or Genuino Uno controlling a flex sensor, a custom made potentiometer, and a light sensor with the help of Unity software and Uniduino plugin:
It’s a simple game in which you need to roll a ball from one side to another of the screen. The trick is, you need some custom controllers to play. And you also need 2 partners that will play with you so that you can progress through the 3 levels. Rather than playing against the others, you will have to team up in order to win!
See the game in action described by Caroline: (more…)
Libraries are files written in C or C++ which provide sketches with extra functionality, for example the ability to control an LED matrix, read an encoder, connect to a sensor, display, or module, etc. They are very useful to lower the barriers for creating amazing interactive projects and use a wide range of components. Libraries can be created by everyone and shared with the open source community!
To use an existing library in a sketch you can use the Library Manager (available from IDE version 1.6.2), open the IDE and click to the “Sketch” menu and then Include Library > Manage Libraries and follow the Guide on this page. (more…)
Scratch allows kids (and everyone) to create their own games, interactive stories, and animations using a visual programming environment. Scratch is made by the Lifelong Kindergarten (LLK) group at the MIT Media Lab. The ScratchX.org site is a place for trying out new, experimental extensions to Scratch — e.g. for connecting to hardware or web services. As a member of both Arduino and LLK, I’m especially excited about this possibility to combine Scratch with Arduino. (more…)
The last couple of months have been the most exciting of my entire career. Here at Arduino we are doing a big shift in terms of technology, user experience, and web improvements.
A new Arduino web ecosystem is arising, and the first hint of this new approach is visible in the Arduino Day website. This single-page website was the perfect fit to start experimenting with some new technologies we wanted to put in production. The Arduino Day website was a testbed for some new features of the new architecture we want to achieve.
- Website online and running 99.98% of the time
- Fast on every device
- Easy way to push updates online
- New theme with a single page app
- Clear division between presentation and functionalities (client/server architecture)
- Https whenever is possible
A new version of the Arduino IDE (1.6.1) is available at the download page!
A month ago we released the version 1.6.0 of the Arduino IDE. We then received lots of feedback: issues on Github, emails on the developers mailing list and, most important, forum messages. We fixed a lot of issues, here is a brief list:
- Better Yún discovery mechanism (thanks Ron Guest)
- Better SoftwareSerial library (thanks Matthijs Kooijman)
- Native dialogs on MacOSX on the Java 7+ experimental version
- Improved library name matching, so IRemote library won’t conflict with RobotIRremote library (thanks Paul Stoffregen)
- Fixed bug on Windows when attempting to open a sketch by double clicking it
As usual, the complete list of fixes and credits is available here.
We are already working on release 1.6.2, with some very useful features and user experience improvements. Stay tuned!
For the third time, next October 10th & 11th, Munich will host push.conference a unique 2-day event for the interactive professional field, uniting the potential and skillset of a new generation of creative coders, interaction designers and creative technologists with the established UX/UI scene. (discount code at the end of this post!) (more…)
In conjunction with the release of the new version of the Arduino IDE and the Arduino Robot, we’re also putting out a TCT LCD screen. The screen was developed in conjunction with Complubot and the library relies on the Adafruit GFX and ST7735 libraries.
The screen lets you do all sorts of fun things, like play games or lose the serial monitor to see the values from sensors.
The Arduino specific library, named TFT, extends the Adafruit libraries to support more Processing-like methods. You can write text, draw shapes, and show bitmap images on the screen in a way that should be familiar to users of Processing.
The screen works well with all types of Arduinos with a little bit of wiring, and fits perfectly in the Esplora and Robot sockets. In addition to all this other goodness, there’s a SD card slot on the back for storing pictures and other data.
You can buy the TFT screen from the Arduino store now!
If you have something cool you’ve made with this, let us know!
High-precision air quality monitors are normally very expensive, but Tim Dye of Sonoma Technology is on a mission to change that. He’s been working with Michael Heimbinder and habitatmap.org to create a low-cost sensor system that when designed properly and integrated into a software platforms can provide valid data.
AirCasting is a platform for recording, mapping, and sharing health and environmental data using Arduino and Android. It combines an Arduino with a set of sensors for air quality measurement; temperature, humidity, and carbon monoxide, nitrogen dioxide, and particulate matter. The system combines the sensors using an Arduino Uno and then sends the data to an Android app using Bluetooth. The plans are all open for modification, so you can add your own sensors as needed. A heart rate monitor and an LED vest can also be linked to the AirCasting app, providing a complete the system for realtime, wearable feedback of your body’s reaction to the environmental air quality.
There are many DIY air quality measurement projects online, but most of them are not calibrated against known standards or professional equipment. But Dye and his colleagues have tested the AirCasting particulate matter sensors against the same equipment Sonoma Technology uses for precise measurement, and they’ve gotten surprisingly good results. Correctly constructed and deployed, the AirCasting shows promise as a low-cost alternative to complement the expensive high-end air monitors.
AirCasting is a collaboration between many groups: Michael Heimbinder of habitatmap.org manages the project, and Tim Dye of Sonoma Technology consults on design, data evaluation, and field deployment; Dr. Iem Heng and Raymond Yap of the City Tech Mechatronics Technology Center designed and built the hardware; Dr. Andy Zhang designed and built the monitor casings; Valentine Leung designed and built the LED garments, and Brooke Singer has helped guided the project with a mind towards interactivity and public engagement.
The data from your AirCasting air monitor can be uploaded to the AirCasting database, which aggregates data from all AirCasting contributors, or can be sent to your own database and all the code for the project is open source and available through GitHub
The website AirCasting.org provides links to all the software and hardware plans.