Archive for the ‘Leonardo’ Category

Tsunami: the easiest way to get started with analog signals

Thursday, May 28th, 2015

tsunami-angle_jpg_project-body

We are happy to announce Tsunami by Arachnid Labs has joined the Arduino At Heart Program.

Tsunami is a new powerful and flexible signal generator built on the Arduino platform and the best way to get started experimenting with analog signals.

Nick Johnson, its creator, took the versatile processor behind the Arduino Leonardo, and combined it with a Direct Digital Synthesis chip, which makes generating analog signals incredibly straightforward. He also added flexible input and output circuitry, an easy to use software library, to make working with analog signals as easy as blinking an LED.

Tsunami lowers the barriers to making music, sending and receiving data, experimenting amateur radio, and creating educational applications. It was launched successfully on KickStarter last April and you are in time to pre-order it on Crowd Supply! (more…)

What if kids could hack a ball? (Prototyped with Arduino!)

Thursday, March 19th, 2015

hackball

Hackaball is a smart and responsive ball that children can program to invent and play games. It was recently backed by more than 1000 people and reached the goal!

As many other projects on Kickstarter, Hackaball was initially prototyped with Arduino using sensors that detect motions like being dropped, bounced, kicked, shaken or being perfectly still.

hackball2
We got in touch with its team and asked them to tell us a bit more about the creation process:

Our early versions of the ball worked with the Arduino Uno board, progressing to a breadboard Arduino and then making our own SMD designs with the Uno. In the latests prototypes we used the Arduino Leonardo and our current version runs on the Arduino Mega. Our production version will run on an ARM chip.

We hope to offer Arduino Compatibility as one of our stretch goals in the Kickstarter, so that people can buy a board and put their own code on it using the Arduino software, effectively moving one step up from the app in terms of hacking the ball and making it do what you want it to do. We also believe many adults would love an interactive ball that they can control and design their own interactions – its packed full of features! Hopefully it will also allow kids who’ve outgrown our app to experiment with our technology in a more challenging way, bringing longevity to the product.

We’ve approached the kids who’ll play with Hackaball as the future Makers. The idea of hacking and getting close to technology starts with how the ball first arrives in your home. Kids open the packaging to find the ball is broken: Hackaball has crash-landed on earth and needs to be put back together again. After their first achievement, making the ball, kids are challenged to play games, change existing ones, fix broken games and create new ones from scratch.

We specifically designed the ball and packaging to be gender neutral – making it feel accessible to both boys and girls from the very beginning. We also expanded on the ability of the ball to include both hard and soft skills – from the tactile and linear computational thinking, to the storytelling and imagination-driven game creation, teaching a new generation of Makers to combine technology and creativity. We think that the kids who play with Hackaball would move on to Arduino in their teens!

 

You still have some days to back the project and help them reach the stretch goals, making Hackaball even more hackable!

Follow your cat with FPV camera and Arduino Leonardo

Wednesday, October 29th, 2014

fpvCamera

After the Bike Tachometer we posted back in September, Nikus  shared with us a new Instructable to show you how to build remote-controlled tank using a first person view (FPV) camera and Arduino Leonardo: (more…)

A bike tachometer measuring more than just speed

Monday, September 8th, 2014

diytachometer

Nikodem is a young maker  based in Poland and shared with us his latest project based on Arduino Leonardo. It’s a DIY bike tachometer providing you with a set of additional information:

It shows your speed, the average speed, the temperature, the trip time and the total distance. You can change it using the button. Additionally, the speed is shown on a tachometer. I built it because I like building new things, I have not found anything like this on the internet so I want to show you how to build a good speedometer as the one on my bike is not as cool as I want :) .

(more…)

Music and language skills get a boost with Toot

Monday, September 1st, 2014

toot02

Toot is an interactive and sound-active toy designed for children aged between 3 and 6 years old that wants to enhance their auditory, music and language skills. It was developed by Federico Lameri as his thesis project of Master of Interaction Design at Supsi and prototyped using Arduino Leonardo. (more…)

Let your Arduino talk with your Android

Tuesday, July 9th, 2013

Annikken

Annikken Andee is a Bluetooth Arduino shield, currently on an Indiegogo campaign, that let  Arduino communicate with  Android device without writing Android code.

With the growing popularity of smart phones in this time and era it’s interesting to explore how Arduino could tap on the strength of smart phones – touch screen capability and smart phone capability. However for the integration to work, one has to develop the corresponding Smart phone app to handle the bluetooth communication and provide a stable GUI on the screen.

Therefore to make things easier for Arduino developers who wish to tap on the power on smartphone, the Singapore-based team came up Annikken Andee project, an Arduino shield, with supporting resources, that performs primarily the following actions:

  • handles the communication between Android and Arduino
  • GUI creation on smartphone by coding on Arduino. Requires no Smartphone App programming
  • accesses to Smartphone functions from Arduino Library
  • provides larger, portable and non-volatile storage

The shield communicates with Arduino via the ICSP header (SPI) and pin 8. An SD card Reader is available for external data storage for Arduino –  for huge data storage or extended period of data logging activity by Arduino. As Android has yet to support for Bluetooth 4.0/BLE, they are using bluetooth 2.1 module WT11i by Bluegiga for communicating with the Android phone. Currently the shield supports Arduino Uno, Mega and Leonardo.

Robin, part of the Team Annikken Ande, wrote us:

With Andee, Arduino user can program the UI on their Android phone by downloading the Andee Arduino Library onto their Arduino IDE and the Andee Android App into their Android phone from google play store. Using the functions in the Arduino library, user can easily design the UI on the Andee Android App without touching Android programming.

As we hope to spread the news of this invention to as many people as possible, we believe that arduino.cc is the perfect place to help us make this work.

 

 

 

Two Arduino-based Kickstarter projects worth a look

Monday, May 20th, 2013

SmartCitizen kit
Some weeks ago I read an article on the New York Times talking about Kickstarter. The author was exploring the logic of the platform and especially in which way backers shouldn’t really be considered like investors. They aren’t because their main aim is not looking for the project that will give them the greatest return on their money.

Kickstarter as a phenomenon is made much more comprehensible once you realize that it’s not following the logic of the free market; it’s following the logic of the gift […] People contribute to them because they’re friends who know the artist personally; they’re fans engaged in a highly personal if unidirectional relationship with the artist [creator]; or simply because they’re intrigued by the project and want some sense of participation in it.

Here we are then, highlighting  two Arduino-based projects because we are intrigued by them and hope you like them too.

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The joystick that changed a life and could help many more

Thursday, April 25th, 2013

joystick

Robert Book is a tinkerer by nature and works at Silicon Valley Bank with Ian McCutcheon, a geek by nature. One day they were talking and Robert shared his big problem: his son Jerry, who suffers from Muscular Dystrophy, couldn’t use a keyboard anymore but loved to play computer games. Jerry could only be able to use a mouse with his right hand and very limited abilities in his left.

After a chat they realized that if they put their heads together they could make something that might enable him to play the different computer games with more ease and enjoyment.
Ian knew that Arduino Leonardo has a great capability, it can emulate a keyboard and a mouse and soon they came up with the first release of an augmented joystick making Jerry much happier. This collaboration became a great story  you can watch in the video below and it’s going to make even more people happy thanks to the shared code to build the joystick yourself.

 

How to make something like "Makey Makey" using Arduino

Saturday, March 23rd, 2013

Makey Makey with Arduino

Many people asked Alpesh Vitha how to create something like Makey Makey using Arduino and he created this cool video, together with Mowgli, to share with all of us how to use an Arduino Leonardo to accomplish the task. He lives in Kolkata and  runs a company called “Inventify” to popularize Arduino and science in Indian schools especially those with less resources. Enjoy the video tutorial !

 

 

 

How to make something like “Makey Makey” using Arduino

Saturday, March 23rd, 2013

Makey Makey with Arduino

Many people asked Alpesh Vitha how to create something like Makey Makey using Arduino and he created this cool video, together with Mowgli, to share with all of us how to use an Arduino Leonardo to accomplish the task. He lives in Kolkata and  runs a company called “Inventify” to popularize Arduino and science in Indian schools especially those with less resources. Enjoy the video tutorial !