Archive for the ‘Mega’ Category

Arduino Pinout ASCII art ready to go

Friday, November 20th, 2015


To enable easy documentation of pin assignments, BusyDuckMan created a couple of ASCII art of Arduino Uno and Mega boards marking ports, PWM and coms. You can now then simply copy and paste as a comment into your code and document in an easy way how the arduino is connected to other devices: (more…)

Give me your number and get a unique micro-noise piece

Thursday, November 5th, 2015


Prankophone  is the new interactive installation by Dmitry Morozov (his amazing projects have been featured on this blog ).  This time he created  a sound object, a hybrid of synthesizer, telephone and logic module:

The main principle of the object’s functioning is as follows: depending on the current mode, the apparatus calls to random or pre-defined recipients and plays them algorithmic melodies created from their phone numbers. The speakers transmit both the synthesized sounds and the sound from answering person. The common sound layer is involving a random recipient who doesn’t suspect anything. The person who answers the phone can’t hear any other sounds except for the synthesized ones.

You can play with it in 4 different modes: (more…)

Staging Beckett with 11 motors and Arduino Mega

Tuesday, October 13th, 2015


Happy Days is an installation inspired by the work of the Irish avant-garde novelist Samuel Beckett who wrote the namesake play in two acts in the 60s. Designer and visual artist Irena Kukric created it in collaboration with Canny Sutanto and the aim of exploring narrative in the form of an installation. The five-minute play is staged using ten servo motors and a DC motor with an Arduino Mega and VVVV live programming environment: (more…)

A High altitude balloon sensing the earth’s atmosphere

Wednesday, September 9th, 2015


The project Emanuel Bombasaro submitted to the Arduino blog is about a high altitude balloon he launched on August 21st over Denmark. The balloon, called Titan 1, is made of a helium-filled latex balloon,  a payload box holding the flight computer, sensors and a parachute (36” diameter). A GoPRO camcorder mounted inside the payload box and capturing an image every second.


The flight computer is an Arduino Mega which logs position (GPS), pressure, temperature, humidity, luminosity, earth magnetic field, acceleration and spin, measured by a variety of sensors:


Play like a spy with L.E.A.P. Engine

Wednesday, August 26th, 2015



Toronto-based collaborative duo Hopkins Duffield created a gaming environment running on Arduino Mega in which the player battles a laser wielding A.I. security system gone awry. It’s like being in an action movie, walking in a pitch black room filled with the hollow sound of a machine breathing and a series of red laser fences slicing through the fog-filled air! (more…)

Xbee and Arduino sent to space by NASA

Friday, July 31st, 2015


Last July 7 at Wallops Flight Facility, NASA launched Black Brant IX , a suborbital sounding rocket to test “wireless-in-space” with XBee and Arduino :

Onboard the rocket was an experiment testing Exo-Brake technology. XBee was used to collect sensor data including temperature, air pressure, and 3-axis acceleration parameters. NASA is considering Exo-brakes as a possible solution for returning cargo from the International Space Station (ISS), orbiting platforms or as possible landing mechanisms in low-density atmospheres. This was one of many tests used to analyze its effectiveness, but the first to incorporate an XBee connected sensor network. If you would like to read more about the Exo-brake, check out this article.

As part of a program to determine potential applications of wireless technologies in space, NASA chose XBee® ZigBee modules and Arduino Mega  explaining that: (more…)

Measure time like an egyptian with an Arduino hourglass

Monday, July 27th, 2015


Todo is the italian design consultancy and creative agency taking care of Arduino and Genuino brand identity and interviewed in this previous blogpost.

Last year, among other projects, they worked on an unconventional communication campaign to narrate the re-opening of the well-known Turin’s Egyptian Museum, displaying a collection of over 30,000 ancient pieces.

The campaign’s goal was to hold people’s attention over six months before the official opening of the Museum and be able to speak to a broad national and international audience.

TODO created an open air installation composed by an almost-4-meter-tall hourglass (with a hidden mechanism running on Arduino) that had to work day and night, for six months and over the winter. According to Wikipedia, this hourglass could be the 4th biggest of its kind in the world! (more…)

A self-driving vehicle using image recognition on Android

Wednesday, July 15th, 2015


Dimitri Platis is a software engineer who’s been working with his team on an Android-based self-driving vehicle which uses machine vision algorithms and techniques as well as data from the on-board sensors, in order to follow street lanes, perform parking manoeuvres and overtake obstacles blocking its path: (more…)

“I am a maker in the making”

Monday, July 6th, 2015

Rishalaser running on Arduino Mega

Moushira Elamrawy is an Egyptian multidisciplinary designer and technologist based in the city of Cairo and founder of Rishalaser, a new concept for laser cutters that is opensource, portable, DIY, and easy to use. She wrote a piece on iAfrikan about becoming a maker and discovering Arduino. It’s an inspiring text and we want to share it on this blog. (more…)

What if kids could hack a ball? (Prototyped with Arduino!)

Thursday, March 19th, 2015


Hackaball is a smart and responsive ball that children can program to invent and play games. It was recently backed by more than 1000 people and reached the goal!

As many other projects on Kickstarter, Hackaball was initially prototyped with Arduino using sensors that detect motions like being dropped, bounced, kicked, shaken or being perfectly still.

We got in touch with its team and asked them to tell us a bit more about the creation process:

Our early versions of the ball worked with the Arduino Uno board, progressing to a breadboard Arduino and then making our own SMD designs with the Uno. In the latests prototypes we used the Arduino Leonardo and our current version runs on the Arduino Mega. Our production version will run on an ARM chip.

We hope to offer Arduino Compatibility as one of our stretch goals in the Kickstarter, so that people can buy a board and put their own code on it using the Arduino software, effectively moving one step up from the app in terms of hacking the ball and making it do what you want it to do. We also believe many adults would love an interactive ball that they can control and design their own interactions – its packed full of features! Hopefully it will also allow kids who’ve outgrown our app to experiment with our technology in a more challenging way, bringing longevity to the product.

We’ve approached the kids who’ll play with Hackaball as the future Makers. The idea of hacking and getting close to technology starts with how the ball first arrives in your home. Kids open the packaging to find the ball is broken: Hackaball has crash-landed on earth and needs to be put back together again. After their first achievement, making the ball, kids are challenged to play games, change existing ones, fix broken games and create new ones from scratch.

We specifically designed the ball and packaging to be gender neutral – making it feel accessible to both boys and girls from the very beginning. We also expanded on the ability of the ball to include both hard and soft skills – from the tactile and linear computational thinking, to the storytelling and imagination-driven game creation, teaching a new generation of Makers to combine technology and creativity. We think that the kids who play with Hackaball would move on to Arduino in their teens!


You still have some days to back the project and help them reach the stretch goals, making Hackaball even more hackable!