Archive for the ‘Mega’ Category

Listen to the hypnotic sound of a red crystal

Monday, April 11th, 2016

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Red is an optic-sound electronic object that uses simple light sources and optical elements to create audiovisual performance. The machine was named as a color because at the center of the work there is a red glass crystal and a flexible Fresnel lens. Dmitry Morozov aka :: vtol: : created it using Arduino with pure data and python scripts: (more…)

Smart Foosball Keeps Score using Arduino Mega

Monday, March 14th, 2016

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Thinkers and makers at Handsome created an automated Foosball Scoreboard using an Android tablet and Arduino Mega 2560:

the Arduino is responsible only for detecting a) a goal scored and b) the gate in which it was scored. After a goal is detected the Arduino sends this data to Android tablet.

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Visualizing “data visualization” with Leds and bubbles

Thursday, February 4th, 2016

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“Data transparency” is a project by Jiayu Liu, a designer and media artist, interested in physical data visualisation and interactive code. The installation runs on Arduino Mega: when the microphone senses a person’s blow, it transforms it in a Led animation and then activates the bubble machine for 8 seconds. The project is not aiming to visualize any specific data but “data visualization” itself: (more…)

FogFinder turns foggy air into a reliable water source

Thursday, January 21st, 2016

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Scientists in Chile are turning foggy air into a reliable water source for nearby residents using a new sensor connected to  Arduino Mega and XBee module. The project is called FogFinder and was developed by Richard LeBoeuf in collaboration with Juan Pablo Vargas and Jorge Gómez at the Universidad de los Andes. It’s a system to generate new renewable source of water for communities and reforestation through use of a probe and wireless communications technology to develop a liquid water flux map for fog harvesting.

Fog collectors are common in arid climates in Chile where rain runs scarce and are typically installed on hillsides and remote areas where fog is abundant. The innovative part of the project lies in determining where to install these collectors, how to orient them, and understanding how efficient they are at collecting water from the air. This can be done with a new type of sensor called the “Liquid Water Flux Probe” to measure the availability of water at current and potential fog collector sites. The sensor measures the liquid water content and speed of the fog and can be used to understand the optimal location and orientation for each of the collectors.

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Matt Ahart  of Digi, the company producing Xbee modules , told us:

“The primary function of the Arduino Mega is to simplify data collection and processing. The development team also made use of software libraries that simplified the use of sensors and API mode configuration for the XBee radios.
Another important reason for using Arduino, is that the Fog Finder project was created by students with only a few months to complete the design and creation of the device. A great thing about Arduino is that the learning curve is very fast and students can quickly start making contributions instead of spending weeks or months trying to understand the software and hardware.”

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The FogFinder project has received support from the Universidad de los Andes through its Fondo de Ayuda de Investigación, Andes Iron – Dominga, and the Pontificia Universidad Católica de Chile. In 2014 it was finalist in the Wireless Innovation Project sponsored by the Vodafone Americas Foundation.

Step inside a unique Electromechanical Lithophone

Monday, January 18th, 2016

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Bespoke Electromechanical Instrument was built by Jay Harrison as part of a dissertation undertaken on the Creative Music Technology degree course at Staffordshire University. The instrument, running on Arduino Mega 2560 is designed  to allow each note to be independently placed in a space:

The project involved the creation of an electromechanical system capable of autonomously playing a bespoke Lithophone musical instrument. The underlying idea was to create a Lithophone that allowed the audience to literally step inside it, giving a unique spatial and acoustic surround experience. Designing an autonomous electromechanical system was thought to be the most effective and reliable to solution to achieving this.

The Arduino Mega 2560 was used to interface Max/MSP with the physical circuitry. Control messages/signals would be sent out of a Max/MSP patch using Maxuino, these signals would then be interpreted by the standard firmata sketch loaded onto the board and would go on to trigger and control the 24 rotary solenoids and 24 servo motors that work to produce the notes.

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Into the void with lights and shadows

Thursday, January 7th, 2016

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Rodrigo Carvalho is a designer and interactive new media artist from Porto (Portugal) researching on real-time relations between sound, image and movement in audiovisual interactive spaces. He submitted to Arduino blog his latest project “Into the void” running on Arduino Mega: (more…)

Farmbot and why documentation’s vital to open source projects

Wednesday, December 16th, 2015

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Farmbot is the first open source cnc farming machine with the aim to create an open and accessible technology aiding everyone to grow food and to grow food for everyone. It runs on open source hardware like Arduino Mega 2560 and  involves a community of contributors on the wiki and forum where you can find documentation, schematics, assembly guides, troubleshooting tips and many more on all currently supported and old FarmBots. (more…)

Arduino Pinout ASCII art ready to go

Friday, November 20th, 2015

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To enable easy documentation of pin assignments, BusyDuckMan created a couple of ASCII art of Arduino Uno and Mega boards marking ports, PWM and coms. You can now then simply copy and paste as a comment into your code and document in an easy way how the arduino is connected to other devices: (more…)

Give me your number and get a unique micro-noise piece

Thursday, November 5th, 2015

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Prankophone  is the new interactive installation by Dmitry Morozov (his amazing projects have been featured on this blog ).  This time he created  a sound object, a hybrid of synthesizer, telephone and logic module:

The main principle of the object’s functioning is as follows: depending on the current mode, the apparatus calls to random or pre-defined recipients and plays them algorithmic melodies created from their phone numbers. The speakers transmit both the synthesized sounds and the sound from answering person. The common sound layer is involving a random recipient who doesn’t suspect anything. The person who answers the phone can’t hear any other sounds except for the synthesized ones.

You can play with it in 4 different modes: (more…)

Staging Beckett with 11 motors and Arduino Mega

Tuesday, October 13th, 2015

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Happy Days is an installation inspired by the work of the Irish avant-garde novelist Samuel Beckett who wrote the namesake play in two acts in the 60s. Designer and visual artist Irena Kukric created it in collaboration with Canny Sutanto and the aim of exploring narrative in the form of an installation. The five-minute play is staged using ten servo motors and a DC motor with an Arduino Mega and VVVV live programming environment: (more…)