Archive for the ‘Mega’ Category

What if kids could hack a ball? (Prototyped with Arduino!)

Thursday, March 19th, 2015

hackball

Hackaball is a smart and responsive ball that children can program to invent and play games. It was recently backed by more than 1000 people and reached the goal!

As many other projects on Kickstarter, Hackaball was initially prototyped with Arduino using sensors that detect motions like being dropped, bounced, kicked, shaken or being perfectly still.

hackball2
We got in touch with its team and asked them to tell us a bit more about the creation process:

Our early versions of the ball worked with the Arduino Uno board, progressing to a breadboard Arduino and then making our own SMD designs with the Uno. In the latests prototypes we used the Arduino Leonardo and our current version runs on the Arduino Mega. Our production version will run on an ARM chip.

We hope to offer Arduino Compatibility as one of our stretch goals in the Kickstarter, so that people can buy a board and put their own code on it using the Arduino software, effectively moving one step up from the app in terms of hacking the ball and making it do what you want it to do. We also believe many adults would love an interactive ball that they can control and design their own interactions – its packed full of features! Hopefully it will also allow kids who’ve outgrown our app to experiment with our technology in a more challenging way, bringing longevity to the product.

We’ve approached the kids who’ll play with Hackaball as the future Makers. The idea of hacking and getting close to technology starts with how the ball first arrives in your home. Kids open the packaging to find the ball is broken: Hackaball has crash-landed on earth and needs to be put back together again. After their first achievement, making the ball, kids are challenged to play games, change existing ones, fix broken games and create new ones from scratch.

We specifically designed the ball and packaging to be gender neutral – making it feel accessible to both boys and girls from the very beginning. We also expanded on the ability of the ball to include both hard and soft skills – from the tactile and linear computational thinking, to the storytelling and imagination-driven game creation, teaching a new generation of Makers to combine technology and creativity. We think that the kids who play with Hackaball would move on to Arduino in their teens!

 

You still have some days to back the project and help them reach the stretch goals, making Hackaball even more hackable!

Every word is like an unnecessary stain on silence

Monday, March 9th, 2015

X OBRAS

« Every word is like an unnecessary stain on silence and nothingness » is a sentence from Samuel Beckett but also the title of Eugenio Ampudia’s last artwork created and installed with the support of Ultra-lab  and running on Arduino Mega and GSM Shield: (more…)

Experiencing the solar flux with an interactive installation

Tuesday, December 9th, 2014

IMG_67962

Dmitry Morozov shared with us a new interactive installation called  Solarman at the Polytech Museum in Moscow. 2014 and It’s a work he created with Julia Borovaya and Edward Rakhmanov using 64 ultra bright LEDs, 12-channel sound system and 8 electrical nerve stimulation electrodes controlled by Arduino Mega : (more…)

Experience sound multi-sensorially with Ocho Tonos

Tuesday, October 21st, 2014

ochotonos

Some of you may have noticed that words like rhythm, texture, pattern, can be used both to describe fabrics, as well as sound. Focused on building an interface as a whole, using mostly textiles, OCHO TONOS invites the user to interact through touch, and experience sound in a multi-sensorial way. Ocho Tonos is an interactive installation by EJTech duo (Esteban de la Torre and Judit Eszter Kárpáti) I met last July during etextile summer camp while they were working on this experimental textile interface for tactile/sonic interaction by means of tangibles: (more…)

Wood Lizzie is a DIY Soap Box Cart controlled via Wi-Fi

Monday, October 13th, 2014

soapcart

In the following 10-minute video, the Currah team is showing us all the details of Wood Lizzie, a project experimenting with Arduino Mega and Wi-Fi Shield, a very flexible steering system and the virtually unlimited control range afforded by WiFi and Internet Protocol:

The original plan was to construct one of the two-wheeled robots very popular with hobbyists but it was eventually decided that the resulting vehicle would be of very limited application and capable only of traversing smooth surfaces. However, note that the current design can be viewed as the drive of a two-wheeled robot coupled with a trailer by means of a 360 degree pivot. A slip ring capsule within the pivot enables the heavy battery and bulky control system to be separated from the drive and located on the trailer thereby distributing weight evenly between the four wheels.

soapcart-inside

DIY soap-carts were pretty common among kids in the first part of the 20th century and built from old pram wheels, scrap wood and, typically, soap boxes. They could provide a lot of fun for the family at very low cost and in recent years there’s a new interest in them especially to those appreciating their vintage look!

 

Yes, The Drink Up Fountain is talking to you!

Tuesday, September 23rd, 2014

drinkupfountain

The Drink Up Fountain is project created in September 2014 by YesYesNo Interactive studio in collaboration with Partnership for a Healthier America’s Honorary Chair – First Lady Michelle Obama, and Y&R New York, VML New York creative agencies, dedicated to encouraging people to drink more water more often: “You are what you drink, and when you drink water you drink up!”

The Fountain runs on Arduino Mega  and

dispenses entertaining greetings and compliments intended to entice the drinker to continue sipping. When a drinker’s lips touch the water, the fountain “talks,” completing a circuit and activating speakers. When the drinker pulls his or her head away and stops drinking, the circuit breaks and the fountain stops talking. With hidden cameras set up, Drink Up caught unsuspecting individuals using the fountain in New York City’s Brooklyn Bridge Park

DrinkUp_Fountain_2
Take a look at the video to see how the fountain interacts the people:

Play the DIY arpeggiator with infrared detectors and Arduino Mega

Monday, August 18th, 2014

infraharp

After spending some time on Arduino Forum and finding the right solutions for his project’s sketch, Connor Hubeny shared with us the infraHarp: an Arduino-powered eight-tone arpeggiator made with infrared emitters and detectors, Sparkfun’s Musical Instrument Shield, and an Arduino Mega 2560:

The InfraHarp was my first Arduino project. At first the project seemed daunting since I had no previous experience in programming and electrical engineering. Yet after spending some time with the Arduino I realized that electronics work very much the same, and by learning a few core components you are really right on the doorstep of exploring any technology you have the faintest interest in.

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Two steampunk espresso machines running on Arduino Mega

Tuesday, July 22nd, 2014

vidastech on taste.kr

There’s a team of designers based in Korea who are passionate about coffee machines. Their name is Vidastech and recently shared with us two new hand-assembled machines prototyped  with Arduino Mega called Hexagon and Revolucion.

vidastech01 (more…)

DIY Pulsoximeter developed with two Arduino

Tuesday, July 15th, 2014

pulseoximeter

Pulse oximetry is a non-invasive method for monitoring if a patient’s oxygenation is unstable and Arduino user die_Diode sent us his version of a DIY Pulsoximter developed with two Arduino:

Arduino Mega for the oximetry electronics and Arduino Uno for the graph.
The electronics includes LED Driver, Photo current transformation, patient-dependent calibration LED, Active filters, Nellcor SpO2 sensor. Adafruit OLED displays Vitalparamter. Noritake VFD display GUU-100 shows the PPG. The boards are connected to the electronics with a Protoshield.

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The world knows what you did last summer

Tuesday, July 8th, 2014

i know what you did last summer
Jaap de Maat shared with us his final year project called I know what you did last summer, the finale to a two-year-long MA in Information Experience Design of the Royal College of Art. The ingredients are  simple (an old electric wheel chair, an Arduino Mega, 12v motor board, Bluetooth slave, wires, blood sweat and tears) and the concept is very actual:

It is physically impossible for the human brain to remember every event from our past in full detail. The default setting is to forget and our memories are constructed based on our current values. In the digital age it has become easier to look back with great accuracy. But this development contains hidden dangers, as those stored recollections can easily be misinterpreted and manipulated. That sobering thought should rule our online behaviour, because the traces we leave behind now will follow us around for ever.

inside of the installation

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