Back at Arduino Day 2016, Massimo Banzi explored the true meaning of the Internet of Things in a more philosophical, approachable way. During his presentation, the Arduino co-founder touched upon the current state of the industry, some guiding principles, as well as what the future may entail.
“A lot of people are trying to build products that are connected, but not a lot of stuff makes a lot of sense right now. There’s a lot of strange stuff happening. It’s the beginning of an industry,” Banzi explained. “There’s a couple of misconceptions. A lot of people tend to equate the Internet of Things with smart thermostats for your home, and it’s much more than that. The part of the IoT that right now is impacting and can impact your life the most is the least sexy one.”
Calvin Cherry has created a wearable instrument programmed to respond to body movement. The Maker, who is a grad student at the University of Wisconsin-Madison, calls his device “Music from Motion,” or “mFM.” It consists of small electronic sensors Velcro-ed onto his wrists and ankles that, with every move, alter a synthesized track playing on a loop over a set of speakers.
Various motions correspond to different sounds. For instance, increasing the pace with his left foot adds more drum. Picking up the movement with his right foot throws in a cymbal. When he rotates his right hand, it makes the track a bit woozier through an audio mixing process called flanging. When he moves his left hand, it prompts a wah-wah effect. Read the rest of this entry »
If you grew up in the ‘90s, chances are you have an old SNES controller lying around somewhere. Well, thanks to a recent project from CompSci Studio, it may be time to blow off the dust and transform it into a modern-day USB gamepad using Arduino.
By following the instructions detailed in the video below, you’ll be able to use the retro controller to play arcade games like Super Meat Boy and Fez on either your Mac or PC. To get started, you’ll need an Uno, five jumper cables, and a simple Arduino sketch that creates an HID compliant joystick out of the SNES device. Read the rest of this entry »
For his end of the year project at the University of Valencia, Maker Jorge Crespo built an Internet-connected, GPS-enabled rover using an Arduino Mega, an Adafruit FONA 808 module, and a PIC18F45K20 microcontroller.
Other hardware includes IR sensors for obstacle avoidance, a dual H-bridge motor controller, an LCD screen, DC/DC converters, and an 11.1V, 5Ah LiPo battery. The bot is managed through a web-based interface, allowing its user to select between auto or manual commands, as well as track its location on a map.
Let’s start off by saying that, if you’re a senior engineering student just weeks away from graduation, it takes some serious guts to create an animatronic face of your school’s president. We should also add that it’s pretty hilarious.
Geoffrey Toombs and James Schopfer are the two University of Texas at San Antonio undergrads behind the Disney Audio-Animatronics-inspired project, which uses a plastic mask, an Erector set, an Arduino Mega with an MP3 shield, and some computer speakers. The face — consisting of eyes, a nose, a mouth and a formidable mustache — is driven by a set of servos. An even cooler feature of the robot is that the mouth is synchronized to an audio clip.
Maker Faire is a three-day, family-friendly event that has been celebrating the DIY Movement for the last 10 years. The ‘Greatest Show & Tell on Earth’ is designed for creative, innovative people of all ages and backgrounds, who like to tinker and love to make things.
The Base42 team, which is part of the hacking community Tecnoateneu Vilablareix, has created a stunning water curtain with the help of 3D printing and Arduino. The installation, currently on display at the Temps de Flors flower show in Girona, uses 128 3D-printed nozzles and 64 3D-printed valves to dispense water in floral patterns.
A few years ago, MIT’s Tangible Media Group developed “inFORM” — a dynamic display that used a series of motor-controlled pins to render digital content physically. In their latest project, the researchers have added some features to the existing platform to create what they’re calling “Materiable,” an interface that not only changes shape but also simulates a variety of materials such as rubber, water and sand.
Materiable’s tiny pins can be programmed with different properties simultaneously, as well as respond to touch and give haptic feedback in return. Each individual pixel has the ability to detect the pressure of user input and react with simulated physics via computer algorithms. This enables the interface to be used for everything from mocking up concepts, to prototyping landscape designs, to testing complex scenarios like earthquakes and tsunamis. Read the rest of this entry »