Archive for the ‘game controllers’ Category
[Riccardo Giraldi] posted a nice project controlling a slot car race from a Mindwave headset (=> your brain waves).
From B-Reel’s secret laboratory comes a brain-bending experimental project utilising a number of cutting edge tech tools. B-Reel’s UK creative director Riccardo Giraldi led the development of the project, and you can view the explanatory video here, as well as some of the creative musings in a write up below. […] There are few commercial devices that claim to safely read your brain signals. We ended up choosing the Mindwave headset from Neurosky for this experiment because of its unobtrusive design and its affordable price.
[Alex] collects retro gaming consoles. One day while playing a SNES title, his save games got wiped when he powered off the system. It turned out that the battery inside the game cartridge got disconnected somehow, and it got him thinking. He decided he wanted to find a way to back up his save games from the cartridges for safe keeping.
While cart readers exist, he says that they are hard to find nowadays, so he decided to construct his own using an Arduino. SNES cartridges are relatively complex, so he opted to focus on Gameboy cartridges for the time being. Before attempting to back up save games, he first chose to learn how to communicate with the cartridges in general, by reading the ROM.
This is a project in development for the module “Digital Ecologies”, at the Bartlett’s Adaptive Architecture and Computation MSc. – University College London
A Delta-Robot is controlled by a Kinect through Processing and Arduino. The movements of the performer control directly the position of the robot’s effector, and the rotation and opening of the gripper.
Once the plattform is properly calibrated (still a little rough round the edges!), several autonomous behaviours will be implemented.
If Kickstarter is nowadays best place to find new (or upcoming) toys to dream about, Gameduino is probably one of the most amazing pieces of hardware I’ve seen hosted there. The shield mounts its own FPGA able of 80ies style graphics and sounds for creating old-school, 8-bit video-games, pre-loaded with numerous sprites and set up for easy connection to a VGA display.
Gameduino is a game adapter for Arduino – or anything else with an SPI interface – built as a single shield that stacks up on top of the Arduino and has plugs for a VGA monitor and stereo speakers.
The sound and graphics are definitely old-school, but thanks to the latest FPGA technology, the sprite capabilities are a step above those in machines from the past.
- video output is 400×300 pixels in 512 colors
- all color processed internally at 15-bit precision
- compatible with any standard VGA monitor (800×600 @ 72Hz)
- background graphics
- 512×512 pixel character background
- 256 characters, each with independent 4 color palette
- pixel-smooth X-Y wraparound scroll
- foreground graphics
- each sprite is 16×16 pixels with per-pixel transparency
- each sprite can use 256, 16 or 4 colors
- four-way rotate and flip
- 96 sprites per scan-line, 1536 texels per line
- pixel-perfect sprite collision detection
- audio output is a stereo 12-bit frequency synthesizer
- 16 independent voices 10-4000 Hz
- per-voice sine wave or white noise
Some time ago [Chris] was daydreaming in class about who knows what […]
Then I thought of the game Guitar Hero, which uses five frets, and I had my idea! Simply interface a Guitar Hero controller to a microcontroller that would power some relays which would in turn fire off solenoid valves on five individual fire poofers! Now this could be cool; a large fire “sculpture” that is playable by anybody. Read on to see how I turned this idea into reality in a week’s time!
[Paul] took the TVout library, the Wiichuck library and wrote it’s own 3D library. In this way he’s got a nunchuck controlled 3D shape on TV