Archive for the ‘Kids’ Category
Footprints is a network of interactive soft puppets for creating and sharing illustrated stories between parents and children.
The project, prototyped with Arduino by italian designer Simone Capano, involves parents into their children’s everyday lives, by sharing an intimate moments like telling a story but it could also connect the world of school with the world families when data are collected into a cloud.
Robert Book is a tinkerer by nature and works at Silicon Valley Bank with Ian McCutcheon, a geek by nature. One day they were talking and Robert shared his big problem: his son Jerry, who suffers from Muscular Dystrophy, couldn’t use a keyboard anymore but loved to play computer games. Jerry could only be able to use a mouse with his right hand and very limited abilities in his left.
After a chat they realized that if they put their heads together they could make something that might enable him to play the different computer games with more ease and enjoyment.
Ian knew that Arduino Leonardo has a great capability, it can emulate a keyboard and a mouse and soon they came up with the first release of an augmented joystick making Jerry much happier. This collaboration became a great story you can watch in the video below and it’s going to make even more people happy thanks to the shared code to build the joystick yourself.
Here’s a new piece of hardware from your beloved OSHW project. The Arduino Esplora is meant for newbies and anybody willing to enter in the world of Arduino, without having to deal with breadboards or soldering. Shaped like a game controller, it’s designed to be used out of the box without extra parts since it comes with many sensors and actuators already on it.
We are really thrilled to blog Massimo’s delightful talk of yesterday about Arduino and the open hardware movement: TED team chose it to be the first video to be traslated and released for everybody to see.
How many robots run on Arduino? I really don’t know. The guys from Complubot keep on sending pictures from the robots they are finding at the Robo Cup in Mexico DF. Want to see some pictures? Look at the following:
The Japanese Team on Soccer B have been working with Arduino for 3 years now. The robots on the picture are only using our IDE, as they made their own PCBs to host 8 InfraRed sensors, a compass, and the motor drivers. Take a closer look at it on the next picture.
On the other hand, the German team, running on an Arduino Mega, are controlling 60 InfraRed sensors to detect the ball on the field. They got the 1st price on Soccer A Open and have been using Arduino for just one year.
I bet you want to see that robot closer, 60 IR sensors are quite many. It also controls 4 UltraSound sensors and 1 Compass. Quite an achievement. Look at this:
Well, the picture isn’t very sharp, but you can clearly see the amount of sensors on that machine. I have to make some more research to understand what is the black plastic thingy on the top board of the robot. It feels like some sort of exhaust pipe. The black dots on the red PCB are the IR sensors.
If there is a team that beats all about the amount of time they have been working with Arduino, is the Mexican coming from UNAM. On the Soccer B category, these guys have been running their robot on Arduino for only 2 months!! They are however controlling 8 IR sensors and one Compass over I2C.
Also from Mexico, this time participating on the Rescue competition, we find a team with a really broad age range. The team from Monterrey ranges between 10 and 19 and made a robot controlled by Arduino Uno.
The Swiss team has been using Arduino during 2 years and are the only one in my list that have started using a camera. They run their bots on Arduino Mega and control 12 IR and 4 US sensors.
If there is a country that is well know for soccer that is Brazil. Their Rescue A team at the RCJ looks like this:
And their robots are pretty easy to spot, pitch black with an Arduino Mega in the stomach:
To close the post, I want to show you an image of my favorite robot so far. It is the one made by one of the Mexican teams again in the Soccer B category. It’s platforms are made in wood and it is a masterpiece of a combination of glue-gun and breadboard. Sometimes we think we need so much to build things, and others come to remind us how easy it is to make things happen with whatever you have in hand. If there was a price to the most low-tech solution at this competition, this team would win or be among the finalists.
Oh, yes … and a photo of the team:
Soon: some more images and thoughts about The Arduino Robot, after one week of beta testing in Mexico, stay tuned!
There are people who use the Arduino for some serious electronics related stuff.
Then, there are folks who use it just for fun. Alan Chatham and his team over at UnoJoy have developed a concept for Arduino Uno based USB Controllers.
Here is an excerpt of our interview with Alan:
Me: What made you choose the Arduino Uno as the heart of the controller? There are many development boards available which incorporate an ATmega8U2/16U2 or even 32U2.
Alan: This is easy – everyone loves Arduino! It comes down to ease of use and reach. Our primary goal with this project is to make a tool that is both easy to use and accessible. There’s lots of code out there to make joysticks with other chips, but all the Atmel USB chips are surface-mount, and they all need a whole big toolchain to use. Plus, USB is super-complicated, and we want to encourage people, even non-technical ones, to spend their time thinking up really sweet new ways to play games, not trying to figure out what an HID descriptor is for. On the reach side of things, Arduino is a perfect platform – even those of us that love our inline assembly and fuse settings tend to have an Arduino around for quick prototyping, and of course, Arduino’s a great platform for students and designers.
Me: Any problems that you faced while developing the prototype?
Alan: I think the biggest challenge we faced was to make it much easier for non-experts to do some more complicated things, like re-flash the ATmega8u2 on the Arduino. Let’s face it, any instructions that open up with ‘First, install XCode’ aren’t exactly user-friendly. In that vein, I put together some simple one-click batch files for installing the appropriate drivers on Windows and OSX, as well as ones for reflashing the ATmega8u2 chip between Arduino and UnoJoy firmwares. It’s still not as simple as I’d like, so if anyone out there is handy with basic OSX GUI application programming, or the program installation chain on Windows, drop me a line!
In the end, we’re hoping that our code and examples can inspire other designers and builders and gamers to make some really awesome controllers. If they do, I of course encourage them to send their pictures and videos our way, at unojoy.tumblr.com!
Now, you too can make yourself a USB Joystick/ Gamepad/ Controller by choosing any form of input that the Arduino boards can understand. The source code and all the necessary download files are available at Google Code. Don’t forget to check out the Controller for Gran Turismo:
Thank you Alan for sharing a wonderful project with us.
- Bread Board
- Jumper Wires
- 4 different colored LEDs
- 4 100 Ohm Resistors
- 4 Push Buttons
- Small Speaker
It is a good exercise to practice interfacing multiple buttons and LEDs. Can be tried even by an arduino beginner.
Il prossimo week-end a Torino si terrà un workshop gratuito di Arduino (un kit opzionale potrà essere comprato per partecipare qualora non disponeste dei materiali elencati) sul circuit bending e la generazione di suoni con la scheda.
Un workshop di tre giorni per smontare riciclare e far suonare vecchi strumenti elettronici, creare una digital toys orchesta e sfilare in parata a Paratissima.
Il circuit Bending è una pratica molto diffusa tra gli sperimentatori musicali. Soprattutto sulla scena della musica elettronica sono sempre più frequenti gli artisti che si creano controller o addirittura strumenti musicali personalizzati.
Nel workshop saranno coinvolte diverse discipline: toy hacking, riciclo elettronico, elettronica di base, sintesi sonora, programmazione ad oggetti e faremo largo uso di Arduino per comandare i nuovi strumenti.
Il workshop è gratuito, a carico dei partecipanti il costo dei materiali e l’acquisto del kit-workshop.
maggiori informazioni quì!
Per partecipare registrati qui.
Terrence O’Bien posts a clean music interface (no menus / no buttons) based on RFID, as previously seen some time ago.
There isn’t actually much new about this awesome DIY project, but it’s the way it brings the various parts together that has us impressed. Designed by Instructables user XenonJohn, with help from software developer David Findlay, the Magic Music Table RFID was designed to let a disable child (or other such handicapped user) select albums to play back from an iPod touch playlist. The iPod is connected to anArduino, which tells the device to start playing a particular track based on a selection made with RFIDcards. The whole setup is built into a coffee table and the RFID tags are sandwiched inside clear plastic blocks with the album art. You can see it in action in the video after the break and, if you’ve got the patience and skill, you can build your own using the directions at the source link.