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Play like a spy with L.E.A.P. Engine

Zoe RomanoAugust 26th, 2015
lasereap

 

Toronto-based collaborative duo Hopkins Duffield created a gaming environment running on Arduino Mega in which the player battles a laser wielding A.I. security system gone awry. It’s like being in an action movie, walking in a pitch black room filled with the hollow sound of a machine breathing and a series of red laser fences slicing through the fog-filled air!

Laser Equipped Annihilation Protocol (The L.E.A.P. Engine) is a an installation that :

explores the personality of a snarky and mysterious game sentience who has infected a room with technological systems that challenge players and collect data. With a limited amount of time, the player must pass through a complicated series of changing and alternating laser patterns without tripping any of the lasers in order to deactivate the system and win the game. If the player trips a laser or if the timer runs out, it’s game over.

The gaming installation uses Max 6, Max For Live, an Arduino Mega 2560 R3 and custom electronic circuits. They also used a special modification of Lasse Vestergaard’s and Rasmus Lunding’s ArduinoInOutForDummies designed to allow communication between Arduino 2560 and Max 7. In Max, laser patterns are written using MIDI.

Take a look at the video to discover how they made it:

Boards:Mega

4 Responses to “Play like a spy with L.E.A.P. Engine”

  1. hafizshehbazali Says:

    it is good one project.

  2. martin_80x Says:

    I WANT ONE!

  3. Thinkerer Says:

    The game is cool (and could be expanded with more axes of motion) but the narrators should definitely do the opening monologues of apocalyptic SciFi films…

  4. winampersand Says:

    Way to go guys, that looks amazing, I have been toying with a similar concept for a while now… maybe you want to check it out? http://lasermaze.io/

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