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Unity3d + Arduino *augmented* pleasure

Davide GombaMay 12th, 2010

I’m following a *very* interesting thread down at Arduino Forum.

[kapser] a.k.a. [Tiuri de Jong] posted a huge step forward towards a Arduino-to-Unity connection (I can’t think of all the possibilities this framework can reach).

This project uses Unity (which uses C# and JavaScript scripting), the Arduino (processing) and/or SerialProxy to connect the Arduino to Unity. Thus allowing custom hardware to be linked to Unity (in real-time).

The link is established in Windows using the Mono implementation of System.IO.Ports.

For Mac/OSX users, I’ve made an implementation that uses SerialProxy because direct serial connection doesn’t work on the mac. The problem is, though, that the SerialProxy implementation doesn’t seem to work either.

Check out Tiuri’s project hosted on google code.

Let’s help debugging de jong’s project now.

I’d like to thank [Caliber Mengsk] as well to follow and post some of his personal code (aside of Tiuri’s one) on the Forum’s thread.

UPDATE:  just wanted to thank [Tiuri] for the english version of the big post thumbnail. We are following his job on Unity & Arduino and looking forward to see new better version of it.

via  [Arduino Forum]

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