Steven Goodwin wrote a JavaScript game called Space Bounce where a character in a space suit has to jump from one side of a mine shaft to another, collecting roughly star-shaped objects, while avoiding spikes. It’s a simple yet rather entertaining game, and since there’s really only one type of interaction (jumping) he decided to make things a bit more interesting by adding a physical controller.
His custom device employs a pair of pressure pads on the ground to sense a player standing on one or the other, and when one’s feet leave the mat, the on-screen player jumps to the opposite wall. Players must then recover and balance on the other mat, and jump back when needed.
An Arduino detects this interaction using the standard Firmata firmware, and a PC running the Johnny-Five library and a Node server passes commands onto the game itself via WebSockets.
We care about the privacy and personal data of our users.
To continue, please give us your consent:
Please confirm that you have read the privacy policy
Thank you for subscribing!
Curious to learn more?
Are you also a teacher, student, or professional that loves using Arduino in your day-to-day activities?
Then keep up-to-date with either our STEM or Professional monthly newsletters.
Arduino weekly newsletter (already subscribed)
Educators can benefit from the ever growing tech that shapes our environment through fun cool projects.
Why not awe your boss with highly innovative ways to help keep your enterprise connected at no extra cost?
Arduino Survey
We'd like to get to know you little better.
Please help us improve by answering this super short optional survey.