Archive for the ‘Toy Hacking’ Category

FireHero To Warm You Up In Winter

Tuesday, January 25th, 2011

Some time ago [Chris] was daydreaming in class about who knows what [...]

Then I thought of the game Guitar Hero, which uses five frets, and I had my idea! Simply interface a Guitar Hero controller to a microcontroller that would power some relays which would in turn fire off solenoid valves on five individual fire poofers! Now this could be cool; a large fire “sculpture” that is playable by anybody. Read on to see how I turned this idea into reality in a week’s time!

He managed to interface GuitarHero to arduino reading this article from Bill Porter’s website. The idea of controlling fire was inspired by this project on Mikey Sklar’s website.

via [FireHero]

Nunchuck Controlled 3D Cube On TV

Thursday, January 6th, 2011

[Paul]  took the TVout library, the Wiichuck library and wrote it’s own 3D library. In this way he’s got a nunchuck controlled 3D shape on TV

Movement in the nunchuck is detected by the arduino, then the cube is redrawn according to new angle of the controller. 3d wireframe library header and source. Code to tie everything together

via [Paulsarduino]

Hacked Toy Internet Alert Circuit

Tuesday, October 12th, 2010

 

 

Roth Mobot shared a nice project about an “interface between the Internet and a common circuit bent toy.

We decided to create a circuit that would activate a toy whenever someone logged into Roth Mobot’s web site. We designed a simple and elegant solution using an Arduino, a home made Vactrol, a common electronic toy, and three simple scripts written in different programming languages. We’d like to thank William Swyter for lending us his Arduino, and Factory Smoke for his Vactrol suggestion, which stopped us from creating overly-complicated custom circuitry with transistors and diodes, and made the programming a piece of cake. The result was an elegant circuit that electrically insulates the toy from the Arduino (and the computer) by “optically coupling” them with light.

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Hacked Toy Internet Alert Circuit

Tuesday, October 12th, 2010

 

 

Roth Mobot shared a nice project about an “interface between the Internet and a common circuit bent toy.

We decided to create a circuit that would activate a toy whenever someone logged into Roth Mobot’s web site. We designed a simple and elegant solution using an Arduino, a home made Vactrol, a common electronic toy, and three simple scripts written in different programming languages. We’d like to thank William Swyter for lending us his Arduino, and Factory Smoke for his Vactrol suggestion, which stopped us from creating overly-complicated custom circuitry with transistors and diodes, and made the programming a piece of cake. The result was an elegant circuit that electrically insulates the toy from the Arduino (and the computer) by “optically coupling” them with light.

(more…)

LEGO host for all your prototyping projectsUn modellino LEGO per ospitare tutti i tuoi progetti smanettoni

Tuesday, September 14th, 2010

LEGO is probably one of the best protyping tool ever made. The step to make it becoming a nice host for our electronic projects is quite straightforward. Nevertheless I haven’t seen so many projects working as deeper as [hexecute] did. His blog is a wonderful worklog of the experience. He took the effort to translate his posts in english. In his lates post he drives his Super-LEGO-Car with a Nunchuk. Amazing.

more after the break

Un magnifico progetto postato da [Hexecute] sull’utilizzo di prodotti LEGO per ospitare un progetto basato su Arduino, inventando così il gioco più flessibile, divertente e educativo di sempre. I post sul suo Blog sono in Francese ed Inglese, e spaziano dal momento in cui lui ha reperito i materiali fino all’utilizzo di un Nunchuck come controller senza fili.

via [HackADay] source [hexecute]

(more…)

LEGO host for all your prototyping projectsUn modellino LEGO per ospitare tutti i tuoi progetti smanettoni

Tuesday, September 14th, 2010

LEGO is probably one of the best protyping tool ever made. The step to make it becoming a nice host for our electronic projects is quite straightforward. Nevertheless I haven’t seen so many projects working as deeper as [hexecute] did. His blog is a wonderful worklog of the experience. He took the effort to translate his posts in english. In his lates post he drives his Super-LEGO-Car with a Nunchuk. Amazing.

more after the break

Un magnifico progetto postato da [Hexecute] sull’utilizzo di prodotti LEGO per ospitare un progetto basato su Arduino, inventando così il gioco più flessibile, divertente e educativo di sempre. I post sul suo Blog sono in Francese ed Inglese, e spaziano dal momento in cui lui ha reperito i materiali fino all’utilizzo di un Nunchuck come controller senza fili.

via [HackADay] source [hexecute]

(more…)

Oh_Oh robot, low cost, easy to replicate robot for kids

Wednesday, July 14th, 2010
Oh_Oh robot, low cost, easy to replicate robot for Mexico DF. Commisioned by http://ccemx.org, and with the invaluable help from Gianluca Martino from Arduino.cc

I am amazed by the work David Cuartielles in collaboration with Xun Yang, Tlacotalpan, Alejandro Jimenez, Hugo and our common friend Gianluca Martino, the Hardware responsible for Arduino. The point is making a robot easy to build / repair / reproduce, low cost. Easy to be programmed by kids. As you can read, David is often involved in kid-related workshop in Mexico, and here and there in Europe. It seems that he’s achieved a good point in developing a strong yet cheap platform who is changing very quickly. Stay tuned & follow the visual diary of the prototypes at this gallery and some videos at this channel

Oh_Oh is the result of an exploration in the possibilities of cheap educational electronics. It is very important to keep the importance of low cost as a fundamental part of the project, since that will influence its design, as well as its accessibility.

We created Oh_Oh after a couple of basic workshops in electronics with Kids at FARO de Oriente in Mexico DF. Very early in the process we realized there was an interest in learning about robotics. The Computer Clubhouse counts with a couple of Lego kits, but not enough for a group of 20 kids.

We realized that Mexico has a couple of companies dedicated to designing, manufacturing and selling small robots. However they were not really complying with the idea of reprogramability and reusability of general electronics, due to a closed firmware and the lack of an IDE to easily reconfigure the robot’s behavior.

The important aspect for us was that we could get access to all the parts needed to build a cheap robot on-site. And that we could then easily hook up this robot to Arduino and build from there. So we decided to go on with the idea of making our own robot with as little parts as possible.

more info after the break

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Arduino Intro for kids at FARO

Friday, June 4th, 2010

Wow. It’s seems David Cuartielles is very busy with kids, lately.

During the last two days I have been conducting a workshop for kids on the topic of electronics. The idea of this workshop is to warm up for a course to come later in July when we will be playing around with robots. I have the task of designing 2 or 3 different models of robots together with the documentation needed to run the course.

looking forward to see some robots & kits to play with my son as well!

via [MEDEA]

DIY Arduino Helicopter with Obstacle Avoidance

Wednesday, May 19th, 2010

Here’s another neat Arduino helicopter project featuring four infrared sensors and one ultrasonic sensor for obstacle avoidance.  We’ve seen an Arduino powered helicopter with four rotors and even one with six rotors too.  This quadcopter, however, features superb stability and obstacle avoidance.  It’s precise distance sensing makes this four rotor drone ideal for indoor flights.

video after the break

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Control your DSLR with a Nintendo DS

Wednesday, March 17th, 2010

Techincally, this is one of the reason Arduino was created: helping prototype new users interfaces; openSource.

Here’s the Nintendo DS DSLR Trigger. Arduino Based (or, at least programmed. It’s based on Atmega 168) + Open Source Applications on Ninetndo DS.

via [MAKE] [OpenCameraControl]