Archive for the ‘game controllers’ Category

Wiimote light-follower with servo

Tuesday, July 13th, 2010

Everybody is familiar with the infamous Wiimote. When I look at it, I think about all the useful sensors/gadgets that this little 40$ package (new) comes with. Recently I’ve been playing with the IR Camera (It’s really just a light sensing camera with an IR Filter).This particular camera is a standalone module that outputs coordinates of the 4 brightest “images”, all via I2C communication.

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ATmega 328 based Video Game Project developed in Honduras

Tuesday, April 13th, 2010

[Luis] created this game he built using an ATmega 328 microcontroller.

His game is the first video-game system made in Honduras (as he lives there). The news was spread from several local newspapers or TV programs.

“This is a monochrome game with monaural sound I created using an atmega328. The circuit has 3 MCUs (One for composite video, the IR receiver de-codifier, and the last one for sound) and 3 LEDs (R-G-B LEDs) that turn on depending on some events of the game.

The controller has an atmega168, an infrared light emitter diode that transmits the signal to the game, and also uses an Memsic 2125 accelerometer.”

Via  [trickFist] [intelSath]

Control your DSLR with a Nintendo DS

Wednesday, March 17th, 2010

Techincally, this is one of the reason Arduino was created: helping prototype new users interfaces; openSource.

Here’s the Nintendo DS DSLR Trigger. Arduino Based (or, at least programmed. It’s based on Atmega 168) + Open Source Applications on Ninetndo DS.

via [MAKE] [OpenCameraControl]

Super Mario Brothers with an Arduino

Wednesday, March 10th, 2010

Super Mario Bros on an 8×8 LED matrix from Chloe Fan on Vimeo.

Definetly one of the more interesting “post-vintage” things I have seen around.  Chloe Fan,  a stundent from Carnegie Mellon University practice her knowledge of Arduino and Microcontrollers in this Super Mario related game (I created a simple version of Super Mario Bros using an 8×8 LED matrix (one color), an Arduino Nano, two buttons for the input (forward and jump), and a piezo sensor hooked to a separate Arduino for the theme song.)

Checkout the Vimeo link for code & list of hardware.

And please don’t miss the first comment from Box thor.

via [Vimeo and Make]

PS3 SixAxis hack

Tuesday, March 9th, 2010

nice PS3 SixAxis hack via Hackzine.

Via [MAKE]

Arduino goes to Unity = Power Glove 20th Anniversary Edition

Monday, February 22nd, 2010

Matt Mechtley has managed to port NES Power Glove to Unity, one of the major game development tools. Obliosly using Arudino. here’s the instuctable


via [LearnUnity3D]

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RC MicroMachines

Friday, February 19th, 2010

nice video and explanation from Tiago Serra on his project of Remoted Micro Machines. Codes & Project here (Portuguese). Photos here.

via [vimeo]

Arduino to Nintendo DS interface

Saturday, February 6th, 2010

[Hounjini] was poking around at the Game Boy Advanced bus of his Nintendo DS lite and figured out how to use it to connect an Arduino to the DS. For testing he’s soldered an IDC plug to the cartridge cover pin interface but this only requires four connections. The Arduino can both send and receive data from the DS lite as shown in the example videos after the break. The data access is made possible by making the Arduino look like a controller that the DS is happy to talk to.

via ps2cover

Game controllers using USB host shield

Tuesday, February 2nd, 2010

Cool way to get Game controllers imput without hack too much the interface (and preserve some bool components). + some commercial help from the (incredibly cheap) bluetooth Usb Dongles.

Via Hackaday
Circuits@Home has put together some libraries that make it easy to use gaming controllers with an Arduino. They interface through the USB host shield.
This means that PS3 controllers connect via USB through a cable or a
dongle. With the Wii remote things get a little more interesting. A Bluetooth dongle
is used to make the connection wirelessly. What we have here is a cheap
and easy way to add Bluetooth connectivity to your projects either
through the USB Host shield, or by building your own hardware with the schematics and code that are available from Circuits@Home.
There are several pages that walk you through the protocols using as
well as a demonstration video you can see after the break.