Archive for the ‘arduino’ Category
Jochen Maria Weber is a Researcher and Designer at the intersection of Interaction- and Industrial Design. He shared with us Project Cuckoo, a project running on Arduino Yún and looking at our interactions with intercepted social networks and how alternative ways of communicating might change them: (more…)
‘Social Vibes’ is a Masters Degree (MSc.) project, in Interactive Media by Cian McLysaght, at the University of Limerick, Ireland. They shared with us their project, running on Arduino Uno, composed by a physical artifact designed and created specifically for an installation adopting the fundamental sound mechanisms used in a vibraphone, know also as a ‘Vibe’: (more…)
Some days ago we posted on Intel Makers Community an educational tutorial focused on Intel Edison. Our team explored Internet Queries to build a lasercut Movie Recommender and help you find a good movie title extracted from The Open Movie Database starting from the 50s to the 10s and according to your favourite genre: (more…)
Cata Sopros is interactive sound installation running on Arduino Uno and created by Elas Duas, a multidisciplinary studio based in the city of Guimarães (Portugal). If you translate the title from portuguese it means: Breathe Catchers. In fact the project is a collective musical instrument made with paper windmills transforming the users’ breathe into sounds:
The windmills have inbuilt electret microphones that were connected to an Arduino Uno. The sensor data was then sent to MaxMSP and the sounds were played with Ableton Live. The video was shot at the cloister of the beautiful Alberto Sampaio museum in Guimarães, Portugal.
Enjoy the video:
In today’s tutorial you’ll learn how to create a “Wake up clock” which will turn on and illuminate the room slowly, simulating a morning sunrise. And hopefully, it will make waking up on Mondays a bit easier! (more…)
Making gets really interesting and fun especially when mixing laser cut shapes, servo motor, tft screen, MDF, plexiglass and Intel Galileo Gen 2. After you assemble the parts and follow the steps of this tutorial, you’ll be able to control the puppet through an interface on the screen. Enjoy the tutorial!
We are going to have a little fun with the Intel® Galileo development board. This time around, we’ll make a simple puppet control system. We’ve put together a “running robot” marionette with a simple mechanism that uses a continuous servo. We’ll be use a touchscreen interface to control various outputs using sliders and switches.
As always, you can modify the designs to suit your needs. We will teach you how to incorporate touchscreens, and make the interface necessary for controlling the Intel® Galileo Gen 2 board.
Just so you know, the instructions this time around are quite long. That’s due to the assembly of the marionette. I would review the assembly instructions fully before attempting to put it together. While it looks long and complicated, if you group the parts, it much simpler.
So, let’s start the puppet show!
Some of you may have experienced that when you start to print a cube or box-shaped objects they can easily warp on the corners. The reason for this is the change of volume that plastic goes through when cooling down: it shrinks when becoming cooler. Even if PLA, the corn-based plastic we use on the Arduino Materia 101, shrinks much less than ABS, it can become a problem when printing things that require a high level of precision. (more…)